Intrapology

Intrapology

Game jam scratch night

Testing live interactive online performances created using Intrapology’s software, developed by Zoyander Street and Dietrich “Squinky” Squinkifer

With works by: Meghna Jayanth, Siobhan O’Loughlin, Chloe Mashiter, CJ Simon, Erin Marsh

Intrapology's software was first developed in a 2021 collaboration funded by the New Conversations programme (British Council, Canadian Council for the Arts, Farnham Maltings, High Commission of Canada in the UK) between Zoyander Street and Canadian artist Dietrich “Squinky” Squinkifer. The design was based on Squinky’s MFA project, Coffee: A Misunderstanding, which was a finalist at IndieCade 2014, and toured internationally in venues ranging from fancy academic conferences to an anarchist bookstore in Santa Cruz. An open-source release of our software is under development, with a grant from Innovate UK’s New Innovators in Communication Networks.

That grant has allowed us to commission five artists to create their own short test pieces using our software. They will be sharing those works in our online scratch night, and we'd love for you to attend and playtest with us!

Tickets and info

Thursday 24th October, 7pm UK time

Tickets via Patreon

$7 via our Patreon, free for Patreon subscribers and unwaged (contact us to arrange this)

About the artists

Dr Zoyander Street (they/them) is a neuroqueer and disabled writer, researcher, and digital artist, creating interactive media based on social and historical research. Their work has been shown around the world, including Tokyo, Berlin, Chicago, Vancouver, and London. They are a supported artist at Sheffield Theatres, and a fellow of the Imaginary College at Arizona State University’s Center for Science and the Imagination.

Mx. Dietrich Squinkifer (they/he) creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They are responsible for such critically acclaimed works as Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” and Coffee: A Misunderstanding. In 2015, they were recognized as part of Forbes’s “30 under 30 in Games”.

Meghna Jayanth is an award-winning narrative designer focused on subverting the capitalist-colonialist fantasies and pleasures that dominate the imaginaries of game design. Her most recent project is the critically-acclaimed Thirsty Suitors, where you confront your hot but toxic exes in narrative combat and heal intergenerational immigrant trauma.

Past work includes IGF Narrative winner and BAFTA-nominated 80 Days - for which she won a Writers' Guild of Great Britain award in 2015; fantastical coming-of-age adventure Sable, and contributions to Horizon: Zero Dawn, This War of Mine, Boyfriend Dungeon, Sunless Sea and more. She's currently working on All Will Rise, an inappropriately joyous game about power, possibility and the impending ecological collapse of the world as we know it.

Siobhán O’Loughlin (she/her) is a bi-coastal performance artist, educator, and filmmaker whose small scale, intimate works are all rooted in creating community through creativity. With a foundation in theatre of the oppressed, and over a decade’s worth of experience in political organizing, Siobhán’s apex of creative practice lives in the space between art and activism, audience and participant, social experiment and social movement. Her site specific, immersive work has gathered audiences around bathtubs, into classrooms, movie theaters, recording booths, bucolic havens and city streets.

Remotely, Siobhán has cultivated an ongoing performance series on zoom that has had over 100 episodes of interactive, accessible works, as well as a full-length interactive solo performance in Virtual Reality. Her maintained engagement with the community surrounding her work has culminated in a creative retreat in the Catskill mountains, where Siobhán facilitates a three day weekend of artistry and empathy.

Chloe Mashiter is an award-winning game designer whose work spans tabletop role-playing games, larps, mega-games, interactive theatre, street games, board games and hybrid gaming that combines live and digital elements. Chloe's recent work includes Strand Avian Society, a series of street games produced by Now Play This Presents, and This Time [Travel] Will Be Different, a live interactive show made for Voidspace Live. They are an Associate at Coney and Creative Associate at Bridge Command; they publish original tabletop role-playing games and larps as roll/flip/draw. More information about Chloe's work can be found at chloemashitermakesthings.wordpress.com

CJ Simon is a Black British writer and academic whose work finds a dynamic way to balance both the scholastic and poetic. As a playwright, spoken-word artist, essayist, and dramaturg, CJ's work endeavours to use multidisciplinary approaches in creating politically engaging and challenging work. His writing has been performed across the UK including at Southwark Playhouse and Birmingham Hippodrome. More recently, CJ founded theatre company Fire and Folie Theatre, pushing to produce research-led and impact-driven art.

Erin Marsh is a theatremaker, and games designer who creates interactive experiences which experiment with physical and/or virtual space, and has previously worked with companies such as Barrel Organ Theatre, Roots, 1UPSTARTS and Profound Decisions. Erin creates experiences drawing on a mixture of games design and theatre in a range of formats including in-person events, online text-based or videoconferencing, and more experimental formats such as audio messages and photography.

In addition to a handful of supporters on Patreon, Intrapology has been made possible by a Project Grant from Arts Council England, and its software is developed with the support of Innovate UK’s New Innovators in Communication Networks. Early development was supported by the Sheffield Theatres Bank Cohort, Barrel Organ Theatre’s Barnsley LIVE, and the New Conversations Canada-UK Exchange (British Council, Canada Council for the Arts, Farnham Maltings, High Commission of Canada in the UK).